Constance Steinkuehler, Assistant Professor

University of Wisconsin-Madison
http://www.education.wisc.edu/ci/

Three Expertise Keywords:
cognition, learning, virtual-worlds

Read More:

http://www.constances.org

Why Digital Media and Learning?

it is the future of human sense-making.

Recent Posts:

  1. Researcher to Study Tweens and Massively Multiplayer Commercial Games (June 30, 2009)
  2. Constance Steinkuehler: Digital Montessori for Big Kids (May 1, 2008)
  3. Constance Steinkuehler: Identity, Science Literacy, & the New Pop Cosmopolite (December 10, 2007)
  4. Pop Cosmopolitanism in Virtual Worlds, or How Second Life Can Save the World (June 26, 2007)

Description of Current Work:

Constance Steinkuehler is an Assistant Professor in the Educational Communication & Technology program in the Curriculum & Instruction department at the University of Wisconsin-Madison. Her research is on cognition, learning and literacy in massively multiplayer online games (MMOs). Current interests include “pop cosmopolitanism” in online worlds and the intellectual practices that underwrite such a disposition, including informal scientific reasoning, collaborative problem solving, media literacy (as production, not just consumption), computational literacy, and the social learning mechanisms that support the development of such expertise (e.g., reciprocal apprenticeship, collective intelligence).

Selected Publications/Projects/Articles/Press:

Steinkuehler, C. & Duncan, S. (in review). Informal scientific reasoning in online virtual worlds. To appear in the Journal of Science Education & Technology.

Steinkuehler, C. (Ed.) (in review). Games, learning & society. Special Issue of Games & Culture.

Steinkuehler, C. & Johnson, B. Z. (in review). Computational literacy in online games: The social life of a mod. Manuscript in submission.

Simkins, D. & Steinkuehler, C. (in review). Critical ethical reasoning & role play. To appear in Games & Culture.

Steinkuehler, C. (in press). Massively multiplayer online gaming as a constellation of literacy practices. eLearning, 4(3).

Steinkuehler, C. (in press). Massively multiplayer online games as an educational technology: An outline for research. Educational Technology.

Steinkuehler, C. (2006). Virtual worlds, learning, & the new pop cosmopolitanism. Teachers College Record, 12843.

Steinkuehler, C. & Williams, D. (2006). Where everybody knows your (screen) name: Online games as “third places.” Journal of Computer-Mediated Communication, 11(4), article 1.

Steinkuehler, C. (2006). The mangle of play. Games & Culture, 1(3), 1-14.

Steinkuehler, C. A. (2006). Massively multiplayer online videogaming as participation in a Discourse. Mind, Culture, & Activity, 13(1), 38-52.

Steinkuehler, C. A. (2006). Why game (culture) studies now? Games and Culture, 1(1), 97-102.

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