Tuesday 30th September 2008 6:00 am

[Reblogged] danah boyd: Teens, Video Games, and Civics

We reblog a post from blogger danah boyd, continuing our series on the gaming and civics reports released earlier this month by the Pew Internet and American Life Project and the Civic Engagement Research Group at Mills College.

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Last week, Pew released a report on “Teens, Video Games, and Civics” that made its way around the web (see posts by Mimi Ito, Amanda Lenhart, Cathy Davidson). ...

I want to follow-up on that last finding [that there are civic dimensions to video game play] and the connected findings because it’s important. Games are regularly referenced as proof that the world is ending. The stereotypical image of a gamer is an oily-haired, pimply-faced geeky boy with no social skills or interest in human interaction. The prevalence of gaming amongst youth dispels that notion, but there is still a myth that those who game are anti-social. As such, it is often assumed that gaming makes people anti-social, anti-community, anti-civic. Read the rest of danah’s post.

Category: Civic-Engagement, Ecology-of-Games

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