May 29th, 2007
The Future of Institutions: How (if at all) should institutions change as a result of digital media?
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MacArthur Series Topic: Ecology-of-Games
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April 2nd, 2007
AERA Reception Hosted by MacArthur: If you’re in Chicago next week, we’re hosting a reception at the AERA conference, which will bring together education professionals from around the world.
March 19th, 2007
Thoughts from the Game Developers Conference (GDC, San Francisco): The fourth annual Serious Games Summit at GDC earlier this month raised two significant questions: (1) new platforms, (2) more international collaboration.
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March 12th, 2007
An innovative dog needs a creative tail: How we measure learning helps determine how we teach. So to help children prepare for life in the digital future, we need better tests in the digital present.
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March 5th, 2007
Magnifico: Science, literacy, and the internet?: Understanding how young people evaluate information on the internet.
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March 1st, 2007
David Hatfield: the power of authenticity: Authentic tools are just the start of the technology inside epistemic games.
February 28th, 2007
Gina Svarovsky: Thinking like an engineer: Can games actually develop creative thinking & foster innovation? Yes. The data is in and this one does.
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February 23rd, 2007
Shaffer: OUCH! Don’t touch that button!: A recent study shows that virtual worlds can feel as real as the real world--and that means games can be even more real than real life.
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February 21st, 2007
Shaffer: This just in—games are not fun: Well, of course many games are fun. But a recent psychological study shows that fun isn’t the main reason people play games.
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February 16th, 2007
David Shaffer: What we know: In the next two weeks: some of the things we KNOW about digital media, games, and learning--and what that tells us about the future of learning.
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February 12th, 2007
MacArthur Games & Learning Panel Draws Crowd: An overflow crowd gathered in Chicago’s Newberry Library to hear three experts discuss the use of video games for learning. The panel was the first in a series.
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February 7th, 2007
Pinkard: Videogames Inspire a Different Design for Classroom Learning: How can video games can help educators redesign classroom-based learning environments?
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February 7th, 2007
Barab: Quest Atlantis—A 21st Century Curriculum: Much like eating one’s vegetables before getting dessert,
schoolwork is too often treated as a chore rather than reward.
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February 7th, 2007
Shaffer: on Epistemic Games: How can computer games help children learn to be creative thinkers in a world of global competition?
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February 5th, 2007
Theme: Games and Learning: This week, we introduce a focus on games and learning, in conjunction with our February 8th Public Forum at Chicago’s Newberry Library.
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February 2nd, 2007
Public Program (Chicago): Do Video Games Help Kids Learn?: A number of experts on gaming and education will share their research and experiences at a public program in Chicago. All are invited.
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February 2nd, 2007
[Reblogged] Filmmakers at Sundance look to game industry: “Is a Sundance Video Game Festival the next logical step?”—News.com

February 1st, 2007
[Reblogged] Jenkins interviews David Williamson Shaffer: Shaffer responds to Jenkins’ questions about his new book “How Computer Games Help Children to Learn"…

January 19th, 2007
[Reblogged] podcast on MacSeries use of Learning Times: This podcast reflects across three volumes of the MacSeries’s online discussions. Topics include moral panics, games, and modeling safe practices.
November 28th, 2006
Ellen Seiter: Why Santa Brings Playstation, instead of a PC: There is a gaping home technology divide in this country. And Santa knows that one Christmas present can’t fix it, no matter how generous.
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